Maps are associative containers that store elements in an associated way. Each element has a key value and an associated value. Two mapped values cannot have the same key values. By default, a map in C++ is sorted by its key in ascending order.
Map keys can be any value (including functions, objects, or any primitive). An object’s keys must be either a string or a symbol. Keys in Map are ordered in a simple and straightforward way: a Map object iterates through entries, keys, and values in the order in which the entries are inserted. 18
A C++ mapping is a way of storing a key/value pair. A map can be declared as follows: #include #include